Fix syntax errors
This lesson prepares you to correct syntax errors.
This lesson prepares you to correct syntax errors.
Closing comments on the course Testing and optimization.
This lesson prepares you to assign materials and check how they look.
This lesson prepares you to locate specific assets, especially ones that may be too large.
After this lesson, you'll be able to optimize your effects to ensure they run on as many devices as possible.
This lesson prepares you to identify what parts of an effect can be optimized.
This lesson prepares you to identify logic errors.
This lesson prepares you to navigate the Meta Spark community and other helpful resources.
This lesson prepares you to optimize images and textures before importing them to Meta Spark Studio.
This lesson prepares you to navigate the asset summary.
Now you know how to import and work with audio, test audio and playback, and incorporate audio effects.
This lesson prepares you to construct scenes using plane trackers.
This lesson prepares you to create for different screen sizes.
This lesson prepares you to import images into Meta Spark Studio and use them within a scene.
Now you know how to use flat textures and images, add interaction and work with advanced 2D techniques.
This lesson prepares you to use existing color LUTs in the AR Library and create your own custom LUTs.
This lesson prepares you to include your icon and preview video within your upload.
This lesson explores the hierarchy AR creations in Meta Spark Studio follow.
Closing comments on the course Publishing effects.
This lesson prepares you to import images, sprite sheets and animated GIFs for your animations.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson introduces the different rendering options in Meta Spark Studio.
This lesson introduces the five types of light available in Meta Spark Studio and when you might want to use each one.
This lesson prepares you to convert a shader code asset into a material.