All Activities
-
-
-
Create a particle system
This lesson introduces particle systems and prepares you to create one.
-
Name your effect
This lesson explains how to choose a good name for your effect.
-
Revisiting patch logic
This lesson prepares you to use patch logic in conjunction with the Screen Tap, Object Tap and other patches to create new effects.
-
Introduction to the Loop Animation patch
This lesson introduces the Loop Animation patch and prepares you to use it in a scene.
-
Position and move assets
This lesson prepares you to position and move assets within a scene.
-
Make sure your effects are great
This lesson provides an overview of what's covered in the course Interactivity and dynamic effects
-
Explore the world of AR
This lesson prepares you to better understand the various value propositions and use cases for AR.
-
Introduction to Meta Spark Studio
This lesson introduces you to the Meta Spark AR Creation course.
-
Record a demo video
This lesson prepares you to develop a demo video.
-
Understand patch logic
This lesson explores the core elements of patch logic and how patches function in Meta Spark Studio.
-
Determine which effects to update
This lesson prepares you to determine which effects need an update.
-
Overview of Meta Spark Policies
This lesson provides an overview of Meta Spark Policies your effects must follow.
-
Get started with Meta Spark
This lesson prepares you to navigate the AR Library and the Meta Spark Player.
-
Introduction to shader patches
This lesson prepares you to find visual shader options and preview the output of shader patches.
-
Explore shaders and materials
This lesson provides an overview of what's covered in the course Using materials and shaders.
-
Use shaders in the Patch Editor
This lesson prepares you to work with shader code assets and other assets to effectively manage code inputs and outputs.
-
Introduction to layers
This lesson introduces the concept layers and explains how they relate to the rendering process.
-
Use patch parameters
This lesson prepares you to successfully incorporate patch parameters so your objects function properly.
-
Target trackers
This lesson prepares you to incorporate target trackers into your scenes.
-
Add and edit a light
This lesson prepares you to add, edit and optimize light in scenes and on objects to enhance your effect.
-
Start exploring materials and shaders
Now you know how to work with layers and light, render materials and use shader patches.
-
Scope your idea
This lesson prepares you to design a project scope for a successful build.