Debug position issues
This lesson prepares you to identify and debug positioning issues.
This lesson prepares you to identify and debug positioning issues.
Now you know how to work with assets and trackers to enhance your scenes.
This lesson prepares you to arrange assets effectively.
This lesson introduces the different types of animation patches.
This lesson prepares you to debug patch logic issues.
This lesson prepares you to play a 3D animation.
This lesson prepares you to develop, manage and share patch groups.
This lesson prepares you to choose the best materials for a given project.
This lesson prepares you to apply textures to materials.
This lesson prepares you to incorporate occluders into your scenes to make them as realistic as possible.
This lesson introduces occluders and explains why they're important.
This lesson introduces you to those resources and where to find them.
This lesson prepares you to add layers to your scene and re-order them as needed.
This lesson prepares you to compress images inside Meta Spark Studio and explains some of the trade-offs involved.
This lesson prepares you to access these project files.
This lesson introduces you to and prepares you to navigate the AR Library.
This lesson explains where you can find scripting documentation for Meta Spark Studio.
This lesson prepares you to interpret creative briefs and extract the information you need to make sense of a project and begin your work in Meta Spark Studio.
Now, you should be able to work with animation patches and patch groups.
This lesson prepares you to create effects that track and respond to specific facial features.
This lesson prepares you to style your particles using materials and textures.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson provides an overview of what's covered in the course Publishing effects.
This lesson prepares you to export and manually upload an effect.