Upload from Meta Spark Studio
This lesson prepares you to upload an effect directly from Meta Spark Studio.
This lesson prepares you to upload an effect directly from Meta Spark Studio.
This lesson prepares you to organize and manage your workflows efficiently in Meta Spark Studio.
This lesson prepares you to send and receive signals across scenes and objects.
This lesson prepares you to find what you need in Meta Spark Studio, including templates, properties and layers.
This lesson prepares you to import textures into your scenes in Meta Spark Studio.
This lesson introduces scripting and prepares you to use it in your effects.
This lesson introduces the different materials you can use in Meta Spark Studio.
This lesson provide an overview of what's covered in the course Working with 2D assets.
This lesson introduces signals and some ways that you can use them.
This lesson prepares you to assess the material and texture needs of a project.
This lesson prepares you to troubleshoot and fix logic errors.
This lesson prepares you to incorporate head gestures into your projects.
This lesson prepares you to use the depth test and write to depth buffer to manipulate materials in Meta Spark Studio.
This lesson prepares you to get all necessary sign-offs before you upload an effect.
This lesson prepares you to create shader code assets and define the functions of your shader.
This lesson explains the difference between JavaScript and TypeScript and prepares you to create and edit a script.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson explains how to assign materials to objects in Meta Spark Studio.
This lesson prepares you to incorporate patch logic into your process.
This lesson explains how to be added as an AR manager and what you can do in this role.
This lesson prepares you to choose tags and categories for your effects.
This lesson prepares you to upload updated effects.
This lesson prepares you to update your effects.
This lesson prepares you to track the stats for each of your effects.